Life Song: This song restores HP instead. Charge +3: Allows you to charge for 3 charge time. Uses 26 MP. Blind: Causes Darkness status to enemies, lowering their hit rate. Trying to break their sword, which may or may not work, is just a waste of time. Summoners do the most damage, but their summons are high on MP cost and have a long charge time. Flare: Use this red-hot spell to end those annoying bosses. In contrast, staying in a Job Class just enough to reach the level required by one of the stronger jobs gives you the ability to use their strengths earlier in the game. ; HP: durability of units in a given Job.Final Fantasy Tactics has few ways to mitigate damage, so durability is almost entirely determined by HP. Lancers are awesome! The only worthwhile reason to use Oracle is to get a Mediator and Calculator, which are so much better. Two Hands: You'll attack with your weapon with your two hands, causing more damage. If you use their magic tactically you can inflict some powerful blows on the enemy. Uses 48 MP. Uses 24 MP. Teleport: You can go through gates and other obstacles, but don't try to go too far or it will likely fail. Short Charge: Speed up the charge time of those mighty spells. Raise 2: Revives dead ally plus gives all HP. Final Fantasy Tactics Job Classes. Zodiac: The most powerful summon; it can only be learned from Elidibs. I think next time I'll try a run where I use all the jobs … When you're battling a Zodiac Brave, a double Magic Break can reduce their magic damage up to 30-50%! Doesn't work on bosses, demons and apandas. Move-Get JP: Get extra JP by simply moving. Regenerator: Casts Regen after getting hit. Like a Knight they're strong in the offense and defense. Steal Accessory: Get an enemy's accessory. The amount of extra JP you get is almost double. Action Abilities, or A-Abilities, are the attack, healing, and support skills units can use in battle. If you do this, it is important to note that you will not be able to reach the Dancer (female only) and Bard (male only) Job Classes, as they require you to train your characters both as magicians and soldiers. i MM MM MM : MMM SMS .MMMMMMMM MM MMMMMW MB MM SMS BMM MM MM ZWWMMM MM8 @MM WM, MM rMZ MM MM M 7MMMMMMMMa MMM MMMMMMMrMM MM@ MMMMMMM; Guide: Statistic Growth Charts … There are two different classes of jobs, normal and expert. Bard: This job is only available to special unit Hurdy, who can be recruited by completing the mission Making Music. Uses 24 MP. Learning a certain amount of Action Abilities from a couple of Normal Jobs … Absorb Used MP: Get the MP used by the spell that hit you. Final Fantasy Tactics Job Classes. PAtk: physical attack on the character sheet. However they lack in defense. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Dancer This is a listing of all the skills and abilities in FFTA, sorted alphabetically (with the exception of Black/White Magic and Morph skills). Odin: Odin will charge the enemy, causing massive damage. Don't underestimate the Squire's abilities - some could be useful throughout most of the game. Uses 24 MP. Throw Stone: You throw a stone at the enemy dealing very little damage. The game also features an Action Ability called Esper that belongs to a Nether Shaman (Hell Magician (PS name)), a job that doesn't exist. The Blue Mage is the first magic-oriented advanced job available for humes. Still working to finish the charts so I can organize the charts by things like most powerful growth and do things like show the total stats a class gets on level up. Besides looking like butch lesbians, Archers are a fairly good class since they can attack from a distance. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. • These job classes apply to the PSX version only (at the moment) • The following sprites are from VideoGameSprites.net. 210 River Street, Suite 23 Hackensack, NJ 07601-7504 (201) 343-2246 Praise: Raises target's Brave. They pretend they're on American Idol and sing to create positive effects on all your allies. It's a well-rounded job fully equipped with armor and sword. Gained JP up: You get more JP than usual after doing something. Level jump 3: jump 3 panels away from your target. Moogle: Round and round goes the Moogle, restoring up to 80 + HP to allies. 7S27 B MM a 727 MMM28 XMMMMMX MMMMMMMM M0MM@M MMMMMMM MMMMMMM@ .M. Best used against the octopus enemies. If this is your first visit, be sure to check out the FAQ by clicking the link above. Final Fantasy Tactics Job Classes. Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. Ice4: Strongest of Ice spells; cannot hurt caster. This is the most fun I've had with this game in a long time, I'd definitely recommend it to anyone looking for a little extra challenge (here's the Job Chart if you want to get started). Regardless of the path you choose, more powerful classes are available for your characters as they work their way through the various hierarchies. Fire4: Strongest of Fire spells; cannot hurt the caster. Uses 10 MP. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Use this to make your mages a little bit stronger. Equip Axe: Allows you to equip an axe, regardless of class. Uses 6 MP. Angel Song: This song will restore some MP to all allies. Very helpful against Wiegraf. Solution: Use this to make your enemies lose faith. They'll mimic their allies' every move, except the special skills such as Orlandu's Sword Skills or Mustadio's Snipe. Chakra: Regain some lost HP and MP using this. A-ABILITIES. Uses 16 MP. Charge +10: Allows you to charge for 10 charge time. However, what makes the Chemist the most valuable job class in the game is by using their Item skill as a secondary skill for all other job classes. That'll be one less to worry about for a few rounds. Level jump 8: jump 8 panels away from your target. Wave Fist: Attack an enemy from a distance. They learn stronger spells fairly quickly. The Job Class system is designed to reward you regardless of whether you move your party slowly through the job hierarchies, mastering each as you go, or treat specific classes as a means to gain more powerful and complex professions. Gained Exp. Unlocking one of the two new job classes in the PSP version of Final Fantasy Tactics is a bit of a chore. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Secret Hunt: This allows you to enter the wonderful world of poaching! Protect 2: Puts a barrier that halves physical damage, lasts duration of battle. Raise: Revives dead ally plus restores partial HP. Poison: Give an enemy the poison status. They can fail their miming at times. Equip Change: Change your equipment during battle. Fairy: The lovely Fairy will restore up to 200 HP to all allies in range. However, knowing this may entice you to train your female characters solely in the magic field and your male characters in the physical area. Sunken State: Become invisible after getting hit. Maintenance: Protects equipment from break techniques. You're better off using items. It's risky to depend on this ability. Job Requirements: Level 2 Squire. It also protects from steal. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. Cure2: Restore even more HP than Cure. Float: Allows you to evade Earth elemental attacks. Sand Storm: Damages plus causes Darkness. Dragon Spirit: Get an automatic Reraise after getting hit, quite useful. Uses 48 MP. Accumulate: Attack power goes up by 1 point. Back to top Chemist. Uses 62 MP. Cure4: Strongest of Cure spells, heals up to 300 + HP to allies in range. Name: The skill's name. BizenBoat: Takes some enemy MP away when used. 210 River Street, Suite 23 Hackensack, NJ 07601 (201) 343-2246 Association Management Software Powered by YourMembership :: LegalYourMembership :: Legal Chemists by themselves suck. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. Depending on the battle tactics you like to use, this could be a very useful ability. Uses 50 MP. Uses 18 MP. Equip Crossbow: Allows you to equip a crossbow, regardless of class. Very useful! Asura: This sword causes damage to nearby enemies. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle. Cure: Basic healing magic, can heal up to 80 HP per ally. Quick: This allows you to act immediately when cast. Holy Water: Use this to recover from Undead status. Quicksand: Damages plus causes Death Sentence. Face Up: Your Faith will go up after a magic attack hits you. Gil Taking: Steal some money from your enemies. HP Restore: When at critical status you'll regain most of your HP. ; C-EV: innate character evasion in that Job, only active for attacks from the front. Counter tackle: After an enemy does a physical attack, you might retaliate with a dash. A beginning job where many other jobs originate from. Uses 8 MP. The differences are not that noticeable (you could see 1 or 2 points difference when it comes to MA vs. AT strength, as well as from 5 to 20 HP and 2 to 5 MP difference). Reraise: If you cast this on an ally and they die, they'll be automatically revived. Just as its name implies, Mediator's ability is conversation. Uses 20 MP. Charge +1: Allows you to charge for 1 charge time. Shuriken: Throw various types of shurikens. Uses 6 MP. Fft Wotl Job Chart - worldsciencejobs.com. Equip Shield: Enables a character to equip a shield, regardless of class. I made a chart telling you all the jobs in order and when you can get them. Note: Before you can use Math Skills you must at least learn a condition and number. Final Fantasy Tactics A2: Grimoire of the Rift (NDS) Complete Job Ability list. Ramuh: Ramuh will electrify the opposition with a shower of lightning. Nameless Dance: Cause random status problems to all enemies with this dance. Mimic Daravon: Put your enemies to sleep with boring stories. Lich: From hell Lich comes, and saps half the strength of the enemies. Damage Split: Your enemy will receive half the damage he did to you after he attacks you. Death Sentence: You'll sentence the enemy to death if successful. Counter: Counterattack after being attacked. Their jump attack does a lot of damage. Regen: Allows a character to recover some HP at regular intervals. Here is a guide to the tables. Very beneficial! Elixir: Regain all HP/MP with this rare potion. They are equally balanced in both physical and magical stats, but have the lowest MP growth of the magical hume jobs. The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. Caution: After getting attacked, you'll automatically Defend. Masamune: This gives you Regen and Haste. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Uses 40 MP. Kamaitachi: Damages plus causes Don't Act. Fans of Final Fantasy IV rejoice! Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Jump+3: Allows you to jump 3 times as high as normal. I think their abilities are useful and fun to use. If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good. They have the ability to conjure spirits from katanas. By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. This is good for building lots of JP. Move-Find item: After you move on a certain panel, you might get a hidden item. The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. Uses 10 MP. Thief , Monk , Black Mage , and so on. Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. Meatbone Slash: When at critical you'll deal a fatal blow to your attacker. For Final Fantasy Tactics Advance on the Game Boy Advance, Job Class Guide by K1n90Fp0rTu9aL. Ninjas are surely the best at fighting since they have deadly close range and long range abilities. Move-Get Exp: Get extra experience by simply moving. Ifrit: Ifrit's flames will consume the enemy. Uses 30 MP. Counter Flood: Counter a physical attack with Elemental. (Note: Monster must be killed with a normal attack for the poaching to be successful.). Squire's are good for the first few battles. Samurais are another favorite of mine! Uses 99 MP. Wall: Gives Protect and Shell to allies, lasts a few rounds. Bahamut: Bahamut, King of Dragons, will fry the opposition. Carbunkle: The Carbunkle's Ruby will cast Reflect on your allies. Echo Grass: Use this to recover from Silence status. Local Quake: Damages plus causes Confusion. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. Job Classes and Abilities ----- I will include, for each character's skills, the name, a description, amount of MP used, speed factor, and Job Points required. .., Final Fantasy Tactics: The War of the Lions PSP Speed Save: You gain speed after getting hit. Uses 20 MP. this will heal you. Haste2: Stronger version of Haste, lasts duration of battle. It makes your characters deadly! Magic attack up: Make you magic strength lethal with this. Chirijiraden: The strongest Draw Out skill; causes lots of damage to the enemy. The Job Classes are primarily based around two career hierarchies. Equip this ability with a Knight and you can do double break damage. Confusion Song: Confuses the enemy. Geomancer attacks aren't very strong, but as a bonus their attacks can cause many status ailments and it doesn't consume MP. Uses 24 MP. A Job System that includes 36 classes is used in Final Fantasy Tactics Advance.Each job class has exclusive equipment and abilities; the only way to use and master abilities is to join that class and equip a specific item, like in Final Fantasy IX.Most items that can be equipped have various job … Death: Instantly kill your opponent. (LAST UPDATE ON 8/15/08) Equip Gun: Allows you to equip guns, regardless of class. Make sure your character has lots of White, Black and Time magics learned to make them your ultimate mage. Slow Dance: Use this dance to slow down all the enemies. Insult: This'll cause your enemies to go berserk. However, the Knight's abilities are invaluable during the Zodiac Brave battles. Shell: Puts a barrier that halves magic damage, lasts a few rounds, Uses 6 MP. I hate to love Knight. Any Ground: Allows you to move on rough terrain at same speed as normal. If you're like me and liked using Move+1 from Squire, it's time to grab Move+2 from Thief. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. : Steal experience points from your enemies. Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. What's great about this ability is that it has a long range. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. This is a very valuable ability! I think you're better off focusing on increasing your movement range rather than using this ability. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. Uses 12 MP. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, Job Chart by Zaraf. Action Abilities, or A-Abilities, are the attack, healing, and support skills units can use in battle. Equip Spear: Equip a spear, regardless of class. Each skill's effect will be listed, along with what jobs can learn the skill. The most powerful magic user! Click the register link above to proceed. : Lv8 Squire, Lv8 Chemist, Lv4 Summoner, Lv4 Mediator, Lv4 Geomancer, and Lv4 Lancer. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!". Titan: The Titan causes an earthquake to shake away the enemies. Uses 8 MP. Final Fantasy Tactics jobs | Final Fantasy Wiki | Fandom. Steal Heart: Charm an enemy of the opposite sex and they'll fight briefly with you. This isn't an efficient means of MP restoration since Summoners consume MP so quickly. Spell Absorb: Drains MP from target. Uses 16 MP. The Equip Armor ability is invaluable for job classes that lack in defense. Very useful! Paralyses: Causes Don't Act to your enemies. Gilgame Heart: Get money equal to your lost HP after being attacked. Uses 24 MP. Uses 48 MP. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Uses 16 MP. She influences battle in negative ways through dance. Just like Priest they can be fun for a while, but in the test of a challenging battle they're not very helpful. Shiva: Let Shiva blast your enemies with a blizzard. Posted: (2 days ago) The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. Secondly, Chemists give you an opportunity to train in the magical arts. Characters can freely switch to any primary or unlocked secondary class outside of battle. Train: Once an enemy is at critical he automatically joins. Uses 8 MP. Final Fantasy Tactics Advance Best Job Combinations? There are several ways to navigate job paths and train your characters, but no one way is better than the other. These guys fiddle around with time to either speed up your team or slow down the enemy. ... Job Chart. This is a very useful ability! Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. Monster Talk: Allows you to talk to a monster, regardless of class. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Hi-Ether: Regain 50 MP while drinking this. Protect: Puts a barrier that halves physical damage, lasts a few rounds. Sleep: Causes Sleep to your enemies. Catch: Get weapons thrown by Ninjas. This ability is crucial when you're leveling up! Unlike job growth, these multipliers are pretty straight-forward. jump+2: Allows you to jump twice as high as usual. These guys are ok; they can use guns and you can get those cool monsters on your side. A Save: Your physical power will go up after getting hit. Defense Up: Increases your physical defense. Just make sure target's CT is below 50, or they might move out of the way before you land. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Uses 6 MP. No abilities to learn! Move in Water: Allows you to move freely in water. Demi: Target loses 1/2 of his total HP. X-Potion: A member will recover 150 HP after drinking one, available in Chapter 3 and 4. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square).The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The Equip Armor ability is invaluable for job classes that lack in defense. For the formula of JP gain in general, we can refer to the Battle Mechanics Guide:. Charge +2: Allows you to charge for 2 charge time. Carve Model: Damages plus causes Petrify. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. Level jump 4: jump 4 panels away from your target. Uses 40 MP. Final Fantasy Tactics Job Classes. Incredibly useful against Zodiac Braves. Don't Move: Disable your enemies from moving with this. Job Chart hints and tips for Final Fantasy Tactics: The War of the Lions View More. Bolt: Give your enemies a jolt with this spell. Job Requirements: Level 3 Knight, Level 4 Monk, Level 2 Lancer. Equip Knife: Allows you to equip katanas, regardless of class. Job Requirements: Level 2 Squire. Arrow Guard: Allows you to evade more arrow attacks. This is a listing of all the skills and abilities in FFTA, sorted alphabetically (with the exception of Black/White Magic and Morph skills). Posted: (3 days ago) Remember to come back to check for more great content for Final Fantasy Tactics: The War of the Lions. It's also good against the Zodiac Braves. If the enemy is standing on a ledge, they might fall off and die. Magic Song: This will boost your magic power in battle. Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range. This is a valuable ability to have for the beginning of the game. This is a valuable ability to have for the beginning of the game. Golem: The Golem will protect you from all physical attacks for a few rounds. Chemists have the unique ability to throw items do characters within a few squares. Silence Song: Causes Silence to your enemies. Abilities in Final Fantasy Tactics are split into five different categories of abilities. Steal Exp. For example, female units generally have higher Magic Points (MP) and Magic Attack (MA) strength, while male units have better Hit Points (HP) and Physical Attack (AT) strength. Throw Potion: Allows you to throw potions at a distance even if you are not a chemist. Monster Skill: A friendly monster gains an additional ability if you stand beside it. Job Req. Mastering a certain amount of action abilities for certain classes unlocks secondary jobs. It offers numerous advantages over similar abilities of other job classes. Martial Arts: Be able to fight bare-handed as well as monk, regardless of class. Uses 14 MP. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … Uses 70 MP. weapons, armor, and accessories, depending on the race and job of each character. Definitions. This even works on bosses! Nameless Song: Give your buddies Reraise, Regen, Protect and Wall. Job Requirements: Level 4 Lancer, Level 4 Geomancer. Also, a character’s gender has an impact on his/her basic stats. Uses 20 MP. A-ABILITIES. Uses 24 MP. Their abilities are more useful as a secondary skill. Plus it doesn't consume MP! Geomancers can equip swords so they're also strong physically. Zombie: Causes Undead to enemies. Abilities in Final Fantasy Tactics A2: Grimoire of the Rift can be acquired through equipment, e.g. ; MAtk: magickal attack on the character sheet. It also ensures Cloud to perform his limit breaks. Uses 10 MP. Uses 8 MP. Walk on Water: Allows you to walk on water as if it were land. Magic Defense up: This is a good support ability for the Zodiac Brave battles, but for the rest of the game it's pretty useless. Your typical offensive magic user. Hehe, Squaresoft is so sexist to make the dancer a temptress of evil. Equip Sword: Enables a character to use a sword, regardless of class. Despite the drawbacks, Monks are one of my favorite job classes. Uses 8 MP. Moogle and Fairy also make Summoners good healers. Last Song: Your characters' CT goes to 100 as soon as you sing this, giving you the opportunity to kick ass. Uses 20 MP. The stat growth of the player characters in Final Fantasy Tactics is governed by their gender and jobs they use in battle. Haste: Speed up your teammates with this. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. Frog: Give an enemy the frog status. Move+3: Allows you to move 3 extra panels on the battlefield. Uses 16 MP. Best used against undead enemies. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Best used against Flotiballs, Morbols and Hyudra enemies. Uses 28 MP. Fire: Attack your enemies with a blast of fire. To view a particular job, simply click on the image that represents it. The land is their weapon! Weapon Break: Breaks an enemy's weapon. Eye Drop: Use this to recover from Darkness status. Hunt: this will boost your magic half the strength of the,! As they work on any enemy in the same class with good growth. Cool monsters on your allies 7s27 B MM a 727 MMM28 XMMMMMX M0MM! Down all the jobs in the Final Fantasy Tactics Advance on the character sheet allies ' move! Put your enemies with an ice crystal be found in the PSP version of Final Fantasy Tactics job hints. Mastering a certain amount of action abilities from a distance even if you stand beside.. 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